I recently reopened a project after having just closed it, and now my game view no longer seems to be using HDR, even though it is turned on on my Camera.
I can turn up the bloom, it does increase, but it’s only visible in my game view when I have increased it so much it looks extreem in my scene view.
Emission doesn’t seem to be showing up, but when I turn it off in the material the object goes very dark, so I guess it is working.
HDR toggling makes no discernable difference to the Game view, but seems to make the Scene view turn exactly like the game view is, so my conclusion is that my camera is not rendering HDR, but I can’t think why? (and I could be wrong?).
I think i have the exact issue. And it’s driving me crazy.
HDR works fine in the SceneView.
In the GameView however it does not. Well it does for the Image Effects.
Bloom etc. show up with less intensity (probably because everthiny else is brighter)
No difference if I choose the deferred or forward rendering path.
AllowHDR is set on the cam and in the project settings.
Turning HDR off makes the SceneView look exactly like the GameView.
In release build the problem persists.
Also there is no difference in using OpenGL, DX9 or DX11
Color space is linear, in gamma space scene view looks just like the game view.
Scene Camera properties and Game Camera properties are the same…I just checked.
Tried HDR on the Standard Asset Examples, same problem, so its across projects.
I have absolutly no idea why HDR is not showing up on my GameView, so disappointing…the SceneView looks so much better.
Unit version is Unity 2017.1.1f1
Any help is much appreciated.