The question in the topic?
Can’t seem to find good posts regarding this question.
The question in the topic?
Can’t seem to find good posts regarding this question.
thats a very open ended question and really depends on your target devices. Any Android device running OS 7 or lower will probably dislike the additional memory bandwith required for the HDR buffers and the tonemapping blit.
Thats also depends on what your game is doing and and how heavy the rest of the rendering costs are. Typically, LDR is the safer approach.