HDR Question

I have a scene with a some blown out lighting, we’re in the process of switching to HDR now in our pipeline.

Once I turned on HDR (no tonemapping component yet on the camera). The scene rendered differently, with a lot more blowout on the lighting. This is a bit confusing to me, because, shouldn’t the output texture be identical? Default LDR output and the HDR output should match if there’s no tonemapping on the HDR output correct?

What you’re seeing below is a particle system lit with an orange spotlight from underneath. You’re not seeing blowout now because the final scene will have a couple dozen of these particle/light combos.

HDR Off

HDR On

Bleh, solved it. I had some old ugly code that turned up light intensity if HDR was enabled.