Can I change things like the MSAA level in code?
And other options set in the HDRenderPipelineAsset?
The scripting doc also just outlines classes and functions but not how to get an element of the Volume, for instance, at runtime.
(HDRP could make it easier to adjust things in code)
Feedback:
Trouble with API docs -
You have three places:
- Main Unity Scripting Docs
- com.unity.render-pipelines.core package doc between Unity & HDRP!
- com.unity.render-pipelines.high-definition doc
They seem not linked and the packages do not have example code?