I get weird errors.
I think you need to put HDRP asset in editor slot (Edit-project settings-graphics) so that Unity knows you’re using it.
Thanks.
I fix that but now have new problem. Whole scene is green/orange.
I use one real-time reflection probe and planar probe.
Did you ever figure this out?
You have to make sure the Diffusion Profiles are assigned on the HDRP Pipeline Asset and also assigned to the materials that use a Diffusion Profile