I have several HDRP Pipeline assets for different quality levels. And for some reason with one of the assets custom postprocess with CustomPostProcessInjectionPoint.BeforePostProcess stopped working (Setup function simply not called). I will try to tick and untick every possible setting, to find out what is causing this behaviour, but any help would be appreciated.
Here is both assets if someone interested Dropbox - File Deleted - Simplify your life
With HDRenderPipelineAsset it works, with HDRenderPipelineAssetLow it doesn’t
Hello,
We identified the bug and there is a fix incoming here: https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/5466 it should be in for the 7.2.0 release of HDRP.
1 Like
Thank you!