Hi,
I am having problems with alpha when using Unity 2020.1.1f1 + HDRP. I have configured both my Color Buffer Format and Post-processing Buffer Format to use R16G16B16A16 based on this page:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.2/manual/Alpha-Output.html
However it doesn’t seem to produce correct result. Setting output to Target texture produces following alpha channel (HDRP 8.2.0):
It seems like alpha it is not being post-processed (judging based on flickering edges produced most probably by lack of TAA post-processing) and also it contains some incorrect color information rather than actual alpha.
I have tested also HDRP 9.0.0 preview 33 and it similarly outputs non post-processed alpha (even though this time it is at least proper alpha information).
Please does anyone have a clue what am I doing wrong? I think this might be some kind of bug with alpha channel output, but I am not sure. I am using just a default scene that opens with new HDRP project. In order to output alpha I have set Camera Background Type to Color (0,0,0,0). Thanks.