HDRP and Hybrid Renderer

Hi guys,

I’m using the latest entities (0.10.0) + the latest hybrid with the HDRP and it seems like the environment lighting isn’t working. I used to have the same issue with URP, and was told to disable the SRP batcher. I can’t find the SRP batcher option for the HDRP, so I assume it is there by default.

Is this a known bug?
Am I supposed to disable the SRP batcher from code with HDRP?

Thanks,

It’s a well known bug, they’re working on a fix.

Thanks. Any temporary fix available?
I couldn’t find an easy way to disable srp batching in hdrp.