Any of you had luck to get HDRP with NGUI running or custom interface solutions running correctly?
The problem is, with the NGUI camera activated (which also counts as HD camera) the postprocessing (colour grading, SSAO, etc…) gets overwritten and I get a composed image of the game world and the UI without any post processing applied. If I deactivate the NGUI camera I get the game world with PP applied.
Is there an easy solution for this?
Why is this happening?
Should I finally switch to Unity UI because I saw no errors there.
I’d be very curious to hear how to solve this as well, as I’d like to continue using NGUI for projects built on SRP and HDRP in particular. I’m guessing that modifying NGUI to use HDRP camera compositor is the right way to do it - that feature should allow you to emulate what NGUI needed out of old standalone Camera component, right?