Dear All,
we have a bunch of assets (asset bundles) done for Unity 2018 with standard (legacy?) pipeline. I realized that there is a new HD Render Pipeline that shoud be useful for our case but I have a question: can be the assets, done for standard pipeline, usable with HDRP as they are or must be completly reworked?
Hello, i think this guide will be useful for you.
In short, by default Unity will do everything for you, creating new materials and changing shaders. But if it gets stuck and does not work, you will have to manually create mask map from your existing textures. Standard shader uses Metallic(R) and Smothness(A) in one slot, HDRP Lit shader uses mask map - Metallic(R), Ambient Oclussion(G), Detail(B) and Smothness(A).