I have a light source descending from the sky at night and I need it to illuminate A LARGE RANGE around it as it falls. It worked in 2021, but upgrading to Unity 6 I find I can’t set the emission lumens to 8000000 through code. I can set it to that crazy number in the Editor but then I need to fade as time goes on in code. When setting Light.intensity = 8000000 in code the editor shows it to be 0.0000000000225f.
If there is a better way to do this please let me know.
Thanks in advance.