Issue
Launch enters a scene with a camera and lit cube but only shows a black screen.
Splash screen shows blank dark-grey texture instead of the Unity logo:
No custom scripts running. Only occurs in build (Windows).
Only one thing thrown (repeatedly):
Thread group size must be above zero
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[])
UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)
[C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 1349229880]
Tried:
- Restarting editor and my PC.
- Updating and reinstalling graphics drivers.
- Building on another similar-setup project, works fine.
- Building in Mono, doesn’t work either.
On Unity 2020.3.12f1, HDRP 10.5.1, IL2CPP, Windows 10 64-bit
DirectX 11 Shader model 5.0 capable GPU
Was working fine ~10 days ago, no software-updates since then. I’m guessing I’ve messed up a setting.
Auto Graphics API is enabled (saw this on a similar-ish post).
Any clues?
Update:
- Reverted project settings to a backup from when it was working. No change.
- Tested the build on another machine, worked perfectly. Something is wrong on this specific project on this specific machine.
