HDRP Bloom intensity. How do I change it via Script

Hello there, I am trying to work out how the Unity HDRP Bloom Intensity slider works via Script, I have found out some information on how to access the Bloom attribute but when I try to change the intensity it doesn’t use the normal float rather it uses a “ClampedFloatParameter”. I have done my research into it but I think my knowledge is limited on that side so if someone could help me change the intensity with normal float values that would be amazing!

Code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;

public class PauseMenu : MonoBehaviour
{
    public Bloom light;

    void Start()
    {
        int bInt = PlayerPrefs.GetInt("bBool");
        switch (bInt)
        {
            case 0:
                light.intensity = 0.5f;
                break;
            case 1:
                light.intensity = 0f;
                break;
        }
    }
}

Maybe, it is a little late to post an answer but here is what I did:

light.intensity.value = 0.5f;

Hope this will fix the issue :slight_smile: