HDRP color error when compiling

Hello. I just can’t figure out where I made a mistake. While I was trying the new graphics of the pipeline shader, I probably made a mistake somewhere and pressed the wrong checkbox.
Everything is displayed well in the editor.

And when I compile the project, this is what happens. What kind of nonsense

Tell me how to fix this? maybe someone came across a similar one?

I don’t know what to call it, if the greatest geniuses make unity, or old fools, depending on which side you look at.
The essence of my problem was as follows. My archive with game resources exceeded 4GB and I got a not very good picture as you can see above.

How did I get it? I once wrote a program in c # and worked with archives, and I exceeded the 4GB threshold, and the program began to break, and there were no really answers. But the problem was solvable with a 64 bit system. With Unity, the problem is exactly the same, it packs it into an archive and, exceeding 4GB, we get a really non-working game.

Now I will explain my statement, for sure the developers of unity know about this problem, but I cannot find information on this issue, why do the developers know? load mega-city, the whole project consists of sub-scenes, I did exactly the same, I divided the scene into sub-scenes, only my project is not very large, not like a mega-city, I agree they use 4k textures, but still.

Let’s go back to the statement. Either the developers understand that large archives have problems opening and reading from disk, and deliberately do not allow large archives to work and they are just geniuses, but why there is no wide publicity about this, or the developers do not know how to solve this problem and just divide the scene. It depends on which side to look

p.S and yes! My problem is resolved