HDRP Decals Artifacts

Hello !

My problem is that any decal that affects emission leads to unwanted outlines : any object that is on top of the decal has an emissive outline even where the decal shouldn’t be affecting materials, as you can see there :

Is there any easy way to fix this ? I rely a lot on this type of decals, and that looks terrible…

Thank you !

I think this is not only an emission problem.

It is general problem with decals, please take a look at my topic:
https://forum.unity.com/threads/decal-strange-pixelization-of-object-in-front.1082942/

Obviously it was not addressed by anybody.
So I might say that decals in hdrp are just not working correctly.

I agree this does not feel right. A bug has been logged and devs will investigate.
I will keep you informed on this thread or you can follow the advancement here.

This issue should be fixed by this PR: Bugfix 1359282: Emissive decal silhouette issue by JarkkoUnity · Pull Request #5532 · Unity-Technologies/Graphics · GitHub

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