My problem is that any decal that affects emission leads to unwanted outlines : any object that is on top of the decal has an emissive outline even where the decal shouldn’t be affecting materials, as you can see there :
Is there any easy way to fix this ? I rely a lot on this type of decals, and that looks terrible…
I agree this does not feel right. A bug has been logged and devs will investigate.
I will keep you informed on this thread or you can follow the advancement here.