Hdrp disable post process on rendertexture

Is it possible?
If I use the DOF effect on my camera, and then I just render something to a rendertexture, and that show up on az UI rawimage, then I can see the DOF effect on my UI. How can I disable it only on the UI?

Or in the Sky and Volume thing can I just add a layermask on the postprocess or something?

This is a second camera

you can use custom framesettings on the camera to disable dof or other effects on this camera, or alternatively use the volume mask property in the environment section of the camera to filter the volumes used by the camera

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How to do this? Any tutorial? Thanks

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