I am absolutely lost on this, if someone could provide insight that would be wonderful. I downloaded a push from another developer for my project, but now my scene viewport is grayed out with nothing displaying. I get an error in the console regarding a shader. Just hope my project is not toast. He can run it fine from his end btw but mine is not working at all. We are both using the same version of HDRP and Unity 2019.4.4f1
System.Exception: Compute Shader compilation error on platform D3D in file Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl:7: failed to open source file: ‘Packages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl’ at kernel LightVolumeColors
HDRP will not run until the error is fixed.
at UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ValidateResources () [0x00054] in C:\Users\Aidan Gignac\Desktop\Havoc\Library\PackageCache\com.unity.render-pipelines.high-definition@7.3.1\Runtime\RenderPipeline\HDRenderPipeline.cs:536
at UnityEngine.Rendering.HighDefinition.HDRenderPipeline…ctor (UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset asset, UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset defaultAsset) [0x006d5] in C:\Users\Aidan Gignac\Desktop\Havoc\Library\PackageCache\com.unity.render-pipelines.high-definition@7.3.1\Runtime\RenderPipeline\HDRenderPipeline.cs:352
at UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset.CreatePipeline () [0x00000] in C:\Users\Aidan Gignac\Desktop\Havoc\Library\PackageCache\com.unity.render-pipelines.high-definition@7.3.1\Runtime\RenderPipeline\HDRenderPipelineAsset.cs:33
at UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () [0x00004] in :0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)