[HDRP] Fixed box shape spotlight range attenuation does not work in volumetric lighting

[HDRP] Fixed box shape spotlight range attenuation does not work in volumetric lighting by Minghou-Lei · Pull Request #8101 · Unity-Technologies/Graphics

Volumetric lighting box light range attenuation calculation doesn’t sync with Deferred lighting box light range attenuation calculation:

In PunctualLightCommon.hlsl::GetPunctualLightVectors


In VolumetricLighting.compute:

Before commit:

After commit: