I have been Googling around trying to find a good overview of Project Settings (Graphics, Graphics/HDRP Global Settings, Quality, Quality/HDRP) vs Quality Levels vs HDRenderPipelineAsset vs HDRPRenderPipelineGlobalSettings and when to use each one.
In my case I am creating videos (not producing a game). With Ray Tracing on all the time it can be sluggish, so I would like to use the quality profiles to pick “Low” when editing, then “Ultra” (with Ray Tracing on) for the final preview and render, to speed up my overall workflow.
I also use a separate project per location (again for performance). I want the same settings across all location projects for consistency (I create a “SHARED” project that I export from and import into all the other projects for shared scripts, characters, props that are used in multiple locations, etc). So I would create asset files in that project and export them, importing them into all the other location projects.
But there are so many settings and profiles, it is not clear what settings I should put where - when to use the different profiles, overrides, etc. I am not after a detailed explanation of what they all do, but rather advice on “use this profile for these settings, don’t bother with that profile”. E.g. do I use a new HDRenderPipelineAsset per quality level?
So I am after a blog / advice for the recommend of when use all the different settings/profiles so they can be easily shared across projects for consistency, with two quality settings to flip between for editing vs final render. Then I can set them up and lock it all down (never touch them again).