HDRP Help Needed - How To Depth-clip HDRP shaders

I’m trying to find a way to achieve this effect in the HDRP https://assetstore.unity.com/packages/vfx/shaders/cross-section-66300
can anyone point me to a solution to achieve this? custom written shaders dont work in HDRP as far as I can tell. Any insight or solutions are greatly appreciated!

bump!

Custom written shaders do work for HDRP, if they’re written for the HDRP. The problem is writing custom shaders for the HDRP is a non-trivial task as the shaders are significantly more complex than the built in rendering paths or the LWRP/URP shaders.

Luckily you should be able to do a cross section shader using Shader Graph. It does take a bit of math knowledge to accomplish depending on what exactly you’re looking to do, but you might get better luck posting in the Shader Graph sub forum.

Did anyone find a solution for this.

I’m looking for the same thing but can’t seem to find any help for it. All the shaders I have found all don’t work with HDRP. I’ve looked into Shader Graph but, honestly I have no idea what I’m doing with it.