How can I assign an enum to post-processing UI in HDRP? (I’m using Unity 2019.3b8)
With Post-processing Stack v2 that was possible with some ParameterOverride or something like that, but I haven’t yet found similar command. Enums didn’t seem to appear to the UI when I tried it by just adding an existing enum I would have wanted to use as a selection for certain post effect features.
I’ve been going through API docs and the available code for a few hours and haven’t found a solution yet.
Looks like there are some pre-built parameters for bloom (BloomResolutionParameter) and a few other things, but what about a custom? Any pointers to right direction would be appreciated.