HDRP + Hybrid Renderer flickering on sample scene

I’m getting an issue with strange flickering and I’m not sure what’s going wrong.

To reproduce:

  1. Create empty HDRP sample project (using 2020.2.0b12)
  2. Install latest com.unity.rendering.hybrid
  3. Duplicate the Unity ball and create a subscene based on the GameObject

I tried updating HDRP, creating a scene from scratch or replacing the materials, but nothing seems to help.

Short video here:
https://cdn.discordapp.com/attachments/368334636256067597/783641366554345503/20-12-02-Vulpesvelox.webm

Traditionally, I realized what I forgot about right after posting: adding the ENABLE_HYBRID_RENDERER_V2 define solves the problem.

Thank you so much for this i’ve been searching for hours and you just saved my project.