Hi! I’m trying to instantiate grass to fill areas of my terrain with grass, this has to happen in runtime, but instantiating 10k or 100k gameobjects causes a huge slowdown. What can I do in this case?
Edit: My process, I instantiate a grass game object that has only LOD 0 and culling and a custom shader for grass that works fine when used in terrain as a tree. So no performance issue there.