HDRP Introduction

I see way too many common knowlege questions here (examples: textures being white/pink, shadows are too dark, etc.). To the point that vets wont answer, because it so known/common. The problem is, too many new users are NOT taking the time to learn about HDRP and how its set up.

Every new user should watch a introduction/tutorial on setting up HDRP and its functions, before they even open it up. To new users: slow down…watch a tutorial video. Now Unity has some great ones, or search YouTube for others, and learn the basics of HDRP, and understand it. So when you do open it up, youll have a workflow, and youll know HOW to impliment it.

HDRP is great, but its a way different set up from any other SRP, but allows alot more options and control, and Volumes are very big.

Anyone else feel the same?

I wouldn’t say all these things are that commonly known.

I mean pink materials is, it’s always been some error on shader for past decade (with SRPs it usually means incompatible shader but even then it boils down on shader producing some error in that use case).

But for shadow darkness, there’s been different reasons in past and if you find some old thread now, the reasons and solutions are probably very different than what they are today if you encounter the same thing. People still use very different SRP versions too, not everyone is on bleeding edge, some use 2 year old versions even where the API and usage is different.

For getting some FAQ is tricky as the tech we are talking about now hasn’t matured yet, it’s still evolving release by release. If you find youtube tutorial for HDRP, it’s probably totally outdated already. For example I see people constantly asking for one specific menu entry on HDRP since people saw it on some Brackeys video, but that menu entry is long gone. And same thing happens quickly again if people make new video tutorial. These types of tutorials only work well for things that have somewhat stable API and UX that doesn’t keep changing between releases.

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Well i do agree, as Unity is in a “growing stage”, and yes API’s and tutorials may be out of date due to so many updates, and that can be frustrating to alot of people. Just wish we had a way to inform new users of HDRP, but keeping up the changes might be a challenge.

If i wasnt so busy with my own project, id like to find a way to inform new users, a single place to get the updated info (forum thread, website page, etc.). Think we all remember starting out with HDRP, volumes, shaders, etc. all new, but more to learn.

Unity does this already, they have a whole “Getting started” section on HDRP docs:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.4/manual/Getting-started-with-HDRP.html

It should be updated for specific HDRP versions (of course some things sometimes just slip through the documentation phase but I’ve seen these docs getting frequently updated prior releases). Just start reading the docs by selecting the SRP version first from the top’s dropdown menu and instructions should be relevant to the version you are using.