Hi Guys,
I’m facing an issue with the HDRP Baked lighting. Basically even if I remove all my lights in the scene some objects are still visible like the orangish object in the front here:
Here are the details of the Mesh Renderer:
This object has been recreated from a FBX scene I imported from 3DSMax and for which I have exported the meshes. However in the same prefab some other parts are working fine such as this one for which we can see the Baked LightMap appearing:
I also read a lot of different sources to try fix the issue, one was mentioning issue with the double sided GI, I tested that, I also tested different materials that are working on other objects and I got the same results. Here is also the details of the normals :
I tried to import the object into an empty new scene and it works there, so I’m unsure what is wrong in this specific scene. (Also I cleared the Baked Data several times, and tried in both CPU and GPU Mode for baking the lightmap).
Would anyone be able to help me understand what is going on, or provide me some advises on what to try next ?
Thanks,
STEMax