I am making an exterior test scene to familiarize myself with HDRP and lighting. When I bake the lighting I have a problem with the sun disk bleeding through meshes. In the scene I have volumetric lighting enabled, the directional light is set to Mixed, and I’m baking using Baked GI.
Here is a better visualization of the problem. Ignore the low resolution lightmaps it’s just a test bake so I don’t have to spend hours on it.
Before baking:
After baking:
How can I get the baked lighting not to bleed through objects? Is it something to do with the volumetric light, maybe shadow dimmers or anisotropy?
Any help is appreciated. Thanks.