[HDRP] Lightmaps not showing up and/or "un-hooking" from objects.

I confirm that for Unity 2019.3, too. When I bake a lightmap, I use the GPU lightmapper, everything seems to be fine.
But if I restart the editor and change the scene view for example to “Baked Lightmap”, it just shows me the scene with a transparent checker board pattern despite the baked lightmap. Basically no lightmap scene view works, like Texel Validity.

How to inspect that if I do not want to rebake everything?

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