There is exact same topic for what I am after, but I am worried that it will be buried in the archived beta forums.
I am creating this thread to express my (and probably not only mine) need to have a full HDRP/Lit shader graph base shader that we could extend.
Quoting the original thread author @Kreshi
It would make a lot of sense to provide a full shader graph template which comes with all HDRP Lit shader features (like preconfigured textures, masks and paremeters) out-of-the-box so that we can extend its functionality by copying the template and modifying it using shader graph. At the moment, when we create a Lit shader graph, we have to reconfigure everything to mimic HDRP Lit shader first before we can add additional features.
Original thread
It would make a lot of sense to provide a full shader graph template which comes with all HDRP Lit shader features (like preconfigured textures, masks and paremeters) out-of-the-box so that we can extend its functionality by copying the template and modifying it using shader graph. At the moment, when we create a Lit shader graph, we have to reconfigure everything to mimic HDRP Lit shader first before we can add additional features.
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Check the 2021.3 branch on
Did not found anything better.
yeah, I know that Remy had put his version, but:
it is outdated
it isn’t official
I am asking for an official solution, aligned with the HDRP versions. I believe that this is one of the goals of the shader graph - to be able to quickly & easily extend shaders, but we aren’t able to do so if we don’t have the base to work on.
Thank you for the suggestion, nehvaleem. It’s on our list of things to do.
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Thanks for the info @BenCloward . Is there anything that we can track? I don’t see it on the productboard.
It will be part of the “New Samples: Production Ready Assets” project.
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On the one hand, it’s great and I appreciate this. On the other hand - will those samples be updated & kept in sync with the HDRP updates?
Besides:
will those samples be available for already released versions such as 14?
is there any ETA for this?
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I can’t provide detailed information on unreleased features, unfortunately, but I hear your concerns and I’ll take those into consideration.
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krooq
February 6, 2024, 8:05am
9
@BenCloward any update on this?
We can’t give “play by play” updates on internal, unreleased projects, unfortunately.
krooq:
any update on this?
You can keep an eye on Production Ready Assets sample , and Shader Graph Templates .
Feel free to upvote and provide feedback too. It does help!
Thanks
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Bumping it a bit. How it’s going?
These samples are complete. They’ll be released very soon.
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It seems that the samples were released, but I don’t see them for the 2022 LTS. Are there any requirements?
You’ll need to grab the newest version of 2022 LTS. It’s 2022.3.35f1.
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I opened the 2022.3.37f1 and I am blind or the samples aren’t there.
EDIT: I also tested 6000.0.10f1 and couldn’t find them either.
Select the Shader Graph package in the Package Manager, not the HDRP package.
So I am not blind, just plain stupid. Thank you so much