Hey all,
I have the following problem. For my game I would like to create some “master materials”, which I put on many environment assets. Each of these assets should have the master material, but also get its own detail map.
Is there a way that I can create an instance of the master material and then change only the detail map for each asset?
If I have to create a completely new material for all assets with the master material and a detail map, it will be very performance heavy.
Does anyone know a good way to solve this problem?
Many thanks