HDRP Motion Blur in a First Person + Skin Mesh context

Here is the context:

  • We have a first perst person skinned character that we cannot disable motion blur on because there is no option to do so on a skinned mesh renderer.
  • When we rotate the camera, both our character arms and his non-skinned equipment are blurred, which is a bit annoying.
  • We can disable the blur on the object itself, which works, but the arms are still blurred so that looks weird.

What is the recommended method to prevent the player and his equipment from blurring in motion?

I haven’t had to do this myself, but I remember coming across something similar over in the XR forums

What I want is the motion blur to work on everything except the main character in first person.