Hi, we are developing a game for PS4/5 and we came across this with the memory profiler in build for PS4. It´s inside NotSaved-Render Texture. it weights 1.27 GB of memory and it´s a lot of memory in our case and this does not include the actual textures used in the scene.
We don´t know what is it or where this is coming from. Can anybody help us? Many Thanks in advance
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Any update on this? i am facing same problem
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