HDRP not working

I am using unity 2019.2.10 and hdrp’s bloom effect doesn’t seem to work i have checked is global in volume but nothing happens.

You need following things:

(0. HD PipelineAsset created and added to project settings.)

  1. Scene Settings object
  2. Volume
  3. Profile settings assigned in the Profile of the Volume (use new button if you don’t have it yet.)
  4. Add the bloom Override.

(You can add the volume to another object too, doesn’t have to be Scene Settings.)

Don’t confuse the “old” Post-processing stack with the in-built post-post processing in HDRP (and also LWRP), in case you have it installed if you imported an older project.

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I have added the volume to an empty game object and called it Post Processing and I have done 1, 2, 3 and 4, but when i add a Render Pipeline Asset everything turns dark and i still doesn’t show any effect.

I got it to work (i forgot to check “is global”) but it is still dark. Do i need to create a new sky box.

No, you shouldn’t need to create skybox; HDRP has that Visual Environment Override.If you check inside it, there you see the sky and fog type you currently have active. And those sky/fog need their own overrides. There’s default Procedural Sky and Exponential Fog in that Scene Settings.

So, if you are missing that visual environment, create it, then add correct overrides for your fog and sky type. Of course if you set one of them to “None” you don’t need an override to adjust the settings.

I can’t think of any other good ideas off the top of my head what might be wrong.

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Thank you so much for the help. It works now.

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Click that like maybe?

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