HDRP Particle color directionnal light

Hello everyone,

I have several particles (ripple effect, fog, smoke etc…) in my game. I use the old shader legacy alpha blended because I tried all others HDRP shader but is not what I want.

  • My particle currently can fade, it’s ok for this part.
  • But the problem is… I have a night and day cycle and the particle always keep their color and luminosity no matter the sun / night intensity (directionnal light)

I want to keep the fading system and have my particles can be adapted with the sun intensity, like every material (wall, door, cars etc…)

Thank you in advance :slight_smile:

Alexandre

1 Like

Hi, did you find a solution?