Hello everyone,
I have several particles (ripple effect, fog, smoke etc…) in my game. I use the old shader legacy alpha blended because I tried all others HDRP shader but is not what I want.
- My particle currently can fade, it’s ok for this part.
- But the problem is… I have a night and day cycle and the particle always keep their color and luminosity no matter the sun / night intensity (directionnal light)
I want to keep the fading system and have my particles can be adapted with the sun intensity, like every material (wall, door, cars etc…)
Thank you in advance
Alexandre