HDRP Particle not fully transparent

In summary, I use default particle 2D sprite with a ShaderGraph/ParticleLit material.
Particles are circle, that’s fine but the other part is visible so it looks squarish.
If you see the screenshot below, it will be easier to understand the problem because I couldn’t figure out how to explain it.

Alpha culling is not a suitable option because I want the circle to be slightly transparent.
Thanks!

You probably just need to disable “Preserve Specular Lighting” :

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This solved the issue. Thanks!

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