Hdrp - particle system color changes based on viewing position

I have set a particle system with a start color. I’m using a ParticleLit shader from hdrp shader samples. Color of the particle system appears with bad color when looking at that particle system from a different angle. Is there some setting to fix that or is it a bug?

unity editor 2023.2.20f1
hdrp 16.0.6



This seems to be caused by lighting (since it changes with the view angle).
The smoothness value of the Particles Lit shadergraph sample is set to 1, which is quite high, you can lower it to 0 for smoke.

If it isn’t enough, try to tweak your lighting, or feel free to modify the shadergraph to you needs.

Also, you might want to look into VFX graph for better support of particle effects in HDRP.