Using Unity 2020.3.19f1 HDRP, with a stationary camera in the provided sample scene, I’m getting these crazy 40-60 ms spikes from Gfx.WaitForPresentOnGfxThread.
Curiously, the spikes are rarer and only about 1/3 as bad when VSync is turned on.
Everything I’ve read while googling indicates a busy GPU, but I’m not seeing anything that would account for the GPU being regularly busy for 50ms.
Any ideas?
