Are there any Physically Based Sky features/improvements planned/in progress for 23.2 and further releases apart from ‘Physical Night Sky’?
I’m especially wondering about features/improvements like atmospheric scattering affecting scene objects, cooperation between fog and sky, default brightness/exposure, negative sun angle support (civil, nautical and astronomical twilight), day and night transition, multiple scattering etc.
Hi, we are starting improvement of the PBS sky and are doing it step by step. first one being to add support for physically night sky, and other change will follow. Resources are limited and we can’t tackle all at once.
What does “Physical Night Sky” actually mean, the roadmap doesn’t reveal any meaningful info about it.
Will it provide a better way to render moons, maybe actual spheres lit by the main directional light?
Is it going to support star-twinkling depending on atmospheric conditions?
I really have no clue what it is all about, so a deeper insight would be nice.
It will add support for moons in the celestial body settings of the light. Additionally a pbrsky subtarget will be added to shadergraph in order to support custom rendering for stars instead of relying on a cubemap. Also this graph will allow to customize a bit more the look of the planet when viewed from space by supporting normals and smoothness