Using unity 2018.3.4f1 with hdrp 4.9.0 and post processing 2.1.3
I am following the video from substance.
when I go to add the post process layer I get the error. and all meshes disappear from viewport.
I followed everything they did. up to the point at 19:20min, where i got the error.
I can upload the project if needed to help the team solve the issue so we can get this fixed in later builds.
Shader error in ‘Hidden/PostProcessing/Uber’: failed to open source file: ‘…/StdLib.hlsl’ at line 21 (on d3d11)
Compiling Vertex program with FINALPASS
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
windows 10, nvidia driver 417.71 if that matters.