HDRP ray tracing in preview in 2019.3 and HDRP 7.1.5 and above

Hi,

The near to be release 2019.3 RC with HDRP 7.1.5 (and near to be release 7.1.6 for the RC), add the support of Raytracing in Preview.
Before there was a dedicated experimental version from March that we have used to do our GDC raytracing demo. Now raytracing is part of Unity product. Documentation can be found here: Redirecting to latest version of com.unity.render-pipelines.high-definition

The experimental forum previously used for raytracing is now moved in this forum.

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Is the message “your hardware doesn’t support raytracing” fully right? I’ve got that message (with a gtx970), but when I enable raytracing, the light seems to change (realtime indirect lighting? I’ve got no light probes or reflection probes in that scene) and I lose 20fps.

Well, gtx 970 doesn’t support raytracing, only gtx 1060 6GB and above are supported.

I’ve read that, but the image still shows some indirect lighting I won’t have otherwise.