HDRP realtime reflection probe problem

Hi

We have a cockpit (a prefab instantiated at runtime) in our scene that contains a realtime reflection probe.
While running in the editor, the probe does not capture anything (stays grey saying probe not baked yet) until a mesh (any) is highlighted in the hierarchy, then it works as intended.
In a build, it is impossible to select a mesh and therefore just doesn’t work at all.

I’ve ticked and unticked just about every tickable option in all settings and combinations of many. I am totally baffled. Anyone have any suggestions?

Cheers.

Unity version 2019.3.0f1 with HDRP 7.1.6

reflection probe in HDRP, in general, is very wonky. You should report the bug.

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I did some tests…

2019.3.0b11 with hdrp 7.1.5 works as intended

2019.3.0f1 with 7.1.5 doesn’t work

So it’s a problem with 2019.3.0f1

Same problem here but with the Custom probes too. Reflections does not applied, until something will be selected in the hierarchy.

Reflection probe in HDRP like to crash Unity, when change from baked to realtime, or sometime when you open old scene with realtime Reflection Probe, even if it not works every frame.

Any workarounds? Please?

Ok. opened the Case 1205109

Reflection probes still don’t want to update in 2020.1.0a23 with HDRP 7.2.1

Hi Fred-Koa,

The case 1205109 was fixed in 7.2.0 HDRP package. I’ve rechecked the instantiation issue and the realtime probe is updated properly in HDRP 7.2.1. Could you further elaborate on the issue you are having and share your setup with repro steps?

Sorry it was my mistake. I forgot to add a shader as “always included” when i built my game. Everything works fine now.