We have a cockpit (a prefab instantiated at runtime) in our scene that contains a realtime reflection probe.
While running in the editor, the probe does not capture anything (stays grey saying probe not baked yet) until a mesh (any) is highlighted in the hierarchy, then it works as intended.
In a build, it is impossible to select a mesh and therefore just doesn’t work at all.
I’ve ticked and unticked just about every tickable option in all settings and combinations of many. I am totally baffled. Anyone have any suggestions?
Reflection probe in HDRP like to crash Unity, when change from baked to realtime, or sometime when you open old scene with realtime Reflection Probe, even if it not works every frame.
The case 1205109 was fixed in 7.2.0 HDRP package. I’ve rechecked the instantiation issue and the realtime probe is updated properly in HDRP 7.2.1. Could you further elaborate on the issue you are having and share your setup with repro steps?