HDRP Reflection Probes Completely White?

Hi,
I just recently started a new project in HDRP (previous project was URP).

Anywhere I create a reflection probe, it’s just white. It doesn’t matter if it’s baked or realtime, the result is always white and I never get any kind of actual reflection. Extending the base shape will just blow out whatever it touches with white.

Now this is where things get stranger.
If I load up a sample scene for the asset pack I’m using, the author’s reflection probes look fine:

However, as soon as I add my own and bake it, or use real time:

Additionally, re-baking the authors light probes blows them out to just white as well.
I’m not sure if there’s something dumb that I’m missing, or if this is a bug?

Hello, what HDRP version and Unity is used here? I recall a similar issue that was fixed with this PR. You could check if its the same issue by disabling Volumetric fog in HDRP asset and rebaking probes

Additional things to check, is HDRP asset plugged in the project settings or maybe URP is still used?

Hey, are your mesh renderers set to “reflection probe static”?

If not, the reflection probes will only see the sky, and they will look very bright.

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Yes, I double checked this as well.
I ended up narrowing down the issue to being the HDRP settings the extension Ambient Skies uses. Switching to the default HDRP settings fixed the issue. I’ve since reported it to the Procedural Worlds team and they have a fix in the works.

Sorry, it’s all good on Unity’s end!

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