HDRP render texture

I am using HDRP 7.1.6 with 2019.3

When I try to show render texture via RawImage UI, it works just fine in the editor but, nothing shows up in the standalone build.

Does anyone know if this is a known issue?

UPDATE: Looks like an old bug that came back. Can the Unity Devs confirm?

Am I the only one experiencing this issue?

Quick update: render texture works if built in dev mode.

I have the exact same issue, same Unity/HDRP version, and making a development build fixes it for me too. Note, I am in Linux using Vulkan.

The RenderTexture is being created and works fine, but it doesn’t seem to work in a UI RawImage in release builds.

Edit: When we use the exact same RawImage with a RenderTexture that was created through a custom renderer, it works just fine.

We had exactly the same issue (ame unity and HDRP version)

FIX: Set color format in rendertexture to B10G11R11_UFLOAT_PACK32

7 Likes

just checked with 7.1.7 and the issue is still there.

Are you an angel ? I’ve been bothered by this problem for a long time,Thanks bro

1 Like

You rock dude! And for anyone trying to make this work in code, you want…

RenderTexture rt = new RenderTexture(512, 512, 24, RenderTextureFormat.RGB111110Float);
rt.Create();

I haven’t tested all of the options, but this was the first one I hit that worked :slight_smile:

3 Likes

This bug hasn’t been fixed? You didn’t find any other way than this workaround?
Can anyone explain those color formats?