Hi,
Scene view keeps flickering badly when not in play mode. This happens a few times after a scene load and keeps happening in regular intervals when selecting a scene object with a Mesh Renderer component.
Flickering intensifies when moving mouse over the Mesh Renderer component inspector.
Also, any Mesh Renderer inspector fields below the field “Realtime Lightmap” are unusable, same applies to all fields of all below located components. This is because the “Realtime Lightmap” field keeps flicking in and out of existence at lighting fast speeds (changing component height all the time as a result)…
Has anyone ever seen anything like it?
HDRP 7.2.1
Unity 2019.3.4f1 (project created on Unity 2019.2, so we still have Prebaked Realtime GI available)
Regards,
Stepan