Hi,
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There are two nodes “Scene Color” and “Scene Color HD” in HDRP ShaderGraph. But apparently, they do not work, always displaying black color. How can I grab scene color than in SG?
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When creating a double-faced shader, how can I assign some value to the front face and other value to back face? In ASE there is “Switch by Face” node, you can plug fo example different color for front and back faces, can something similar be done in SG?