Another HDRP shader question. There is this parallax effect on HDRP Lit shader (the way it was intended I’m sure) but I’m finding when I have uv unwrapped it so that the grooves in the textures are aligned it kind falls apart when I add the desired depth. any suggested solutions?
That’s happening because the edges are sharp. Set the edges/shading to smooth in a 3D modeling application, or in the model’s import settings set “Normals” to “Calculate” with a high enough smoothing angle. However, this may also lead to visual oddities because of normal interpolation. For better results, sharp edges like these should be beveled.