HDRP Shader.WarmupAllShaders(); CRASH in build.

Hi,

This crashes any standalone, my project, other developers etc, I expect it’s a known issue. Would be hard to avoid…

Hi !
What is your HDRP and Unity Editor version ?

I did a try with the HDRP template, using HDRP 6.9.0-preview (with an internal build of 2019.2.0b10), and I did not crash.
So the bug might have already been fixed.

Unity 2019.1.9f1 with 5.16. Is is a bug with HDRP or editor? If so we could move higher…

I also tried with 2019.1.9f1 and HDRP 5.16.1 : It did not crash, but the player freezed…

Still the case in 2020.1.7f1, any news ?

I’m in 2018.4.29 LTS, crash occurs on (d3d11) CreateDirect3D11SurfaceFromDXGISurface but not till after many d3d11: failed to create staging 2D texture which occurs immediately after Shader warmup. This only happens when Shader.WarmUpAllShaders() is introduced

FYI this is still the case in 2021.2.7f1.