In the shadow docs here
https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Shadows-in-HDRP
it states
Is this correct? Shouldn’t a 4096x4096 texture be able to fit 16 1024x1024 textures? If not, why?
In the shadow docs here
https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Shadows-in-HDRP
it states
Is this correct? Shouldn’t a 4096x4096 texture be able to fit 16 1024x1024 textures? If not, why?
You are correct, I will notify the doc team so that this can be modified.