Hey all,
Looking for input from those on Unity 6 + HDRP, I’m consistently finding that HDRP’s shadows are just super slow, particularly on the CPU. Doesn’t matter if I cache the shadows, doesn’t matter if I change cascades/other shadow settings, there’s just situations where they’re super slow, and even after profiling, I can’t seem to figure out what the trigger is.
Is anyone else experiencing this?
Some examples from a profiled build below.

