This has kind of annoyed me since forever, and I don’t really have any good sense of a pattern here. Just a de facto kind of intuition that some objects behave differently.
If I create a plain old Cube, it will be added into the world more or less in front of the camera, around the middle of the screen. That is: Game Object → 3D Object → Cube. Now I have a cube, half-way embedded in the floor. That’s fine.
But if I do exactly the same thing for a Decal Projector, a Visual Effect, a Density Volume, they instead get added to the world at position (0,0,0). It seems, so far, that it’s just the components that are specific to HDRP that do this.
Is this a bug? Or is there a sensible reason why things would behave this way?