My “final” results here:
https://www.youtube.com/watch?v=CmftjaFPmaQ
Old info (useful details)
Hi and good day.
Due to my latest HDRP project being damaged, i’m trying with this sponza scene that one guy from unity shared some time ago, i’m making little changes and trying to imitate a real photo i get from internet of the sponza palace.
Anyway, there are some things i do not understand:
1 - You can see in the original foto how light and color bounces (compare the original image with the following)
I’m trying to do that in unity but even with more bounces it does not work. Here is my attempt
Definitely not there. I had to fake it with lights which is not exactly good in all cases. Here is faked
Is not the same and is sutil because if i make the lights stronger then it looks very bad, but the effect i was looking for “is there”. Yes i tried with reflection probes and even when i move the blend points to make it more smooth, it looks very flat. In fact i thing the lightmaper is making a very flat work, because the light is not bouncing (that is why i faked the bounce on the walls). So what can i do to make it work without faking it?
2 - The other thing that i do not understand is: When i clear or delete the lightmaps all the objects becames blue, like reflecting the sky, i look everywhere i changed the post proccesing effects for visual enviroment, sky, sky colors, probes, everything where a blue color is XD and is always the same. Is not a big deal but i want to know why is that.
Do you know something about it? what is your feedback?
Thank you…